World and narrative foundation
The collapse chronology, Victoria, the three factions and the public world structure are defined.
SUNDERKEY STUDIOS / IN DEVELOPMENT
The Neydra Protocol is being developed as an independent near-future action RPG. This page tracks the current prototype, next milestone and public development notes.
CURRENT PRODUCTION STATUS
The current work connects the world, opening sequence, narrative systems and bow-based combat into one focused playable section in Unreal Engine 5.
The collapse chronology, Victoria, the three factions and the public world structure are defined.
Large-scale terrain, rivers, settlements and region loading are being developed in Unreal Engine 5.
The opening salvage run, discovery sequence and orchestral transitions are being prototyped in separate parts.
The next goal is a focused playable section that connects exploration, narrative events and combat.
Development status updated July 2026. Features, presentation and release information may change.
PUBLIC DEVELOPMENT LOG
Short public notes based on the systems, environments and presentation currently being developed.
The Unreal Engine landscape prototype is being refined to produce clearer rivers and reliable open-world regions.
The playable opening is being staged as a routine salvage run that escalates through military pressure and ends at an abandoned research site.
Traversal and bow-based combat are being tested together so that observation, positioning and escape remain as important as direct confrontation.
The first narrative prototype focuses on a small mission chain with visible consequences rather than trying to simulate the entire faction conflict at once.
Short cinematic moments are being used to establish Victoria, the salvage route and the shift from routine work to immediate danger.
The opening music is being developed as connected fragments: restrained exploration, a faster escape passage and a quieter aftermath.
Territory, faction and archive interfaces now share the visual language of incomplete public records rather than presenting every world fact as absolute truth.
The public chronology, factions, outbreak record and Sunderkey Studios identity are now collected in one spoiler-light website.
PUBLIC PROJECT STATUS
Wishlist, newsletter and community links will be added when those channels open. Until then, new public development notes will appear here.